Superfluous Matter
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I've been working on texturing my primitives lately and have succeeded in completing bitmap texturing and simple solid texturing. I still have to create "interesting" solid textures using Perlin noise; hopefully that will work out.

Here are some sample images, first of bitmap texture mapping, then of a simple solid texture:

simple bitmap texturing
simple bitmap texturing
simple sollid texturing
simple sollid texturing
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